• Decreasing early school leaving, the use of "Virtual Reality subjects" (VR ) allows all types of students, regardless of situation, social, economic, gender or difficulties, to learn in an egalitarian, motivating and innovative environment.
• Promoting creativity, motivation and employability of the students as they will create their own themes in VR.
• Sharing good practices with new Flipped tools, such as the use of virtual reality as a learning element.
• Promoting CLIL methodology.
• Improving the digital skills of students and teachers.
• Developing a positive and open attitude towards the values of other European cultures.
• Developing an international network of subjects published with the VR methodology .